3D, creativity and Art, are my life. I am totally familiar with it. I hate the "instantaneous" generation, the conventions and the politically correct that hides hypocrisy. I love everything that hides a meaning, everything that has a soul, that tries to communicate something and improve the world.
While other children dreamed of being astronauts, I only dreamed of could buy a computer that would allow me to create some model with polygons, in 3D. But I did not have my first computer until I was 18 years old. That's why I had to develop all the artistic specialties that could imitate computer graphics, but without a computer (illustration, sculpture, cinema...).
Of all my vocations, videogames are the strongest. I consider it the most powerful form of communication ever created, the way to achieve a perfect education system for future generations. Although, still, it is used for just the opposite, with almost exclusively commercial, capitalist and entertainment purposes. It is one of the reasons why I still consider this world a very stupid place. Thats the reason why I have never had remorse for doing all kinds of "viral" & "Fake" creations that treat the world as I think it is.
My professional career is characterized by a whole life struggling to break the pre-established path by having been born in a country, a time and social class, opposed to my vocation. It is possible that I am not the best in the world, in any of the specialties that I dominate. However, knowing that I have been one of the most struggled to achieve it, without any comfort, makes me grow in the face of adversity. I have fun competing against the bests. There is no new challenge that scares me.
I enjoy reflecting my personal style in everything I can. I am optimistic, happy and a little bit crazy, so the "cartoon" makes me feel very comfortable, however, I enjoy recreating all the artistic styles that I can, even those that are opposites, like the mature or photorealistic style.
My humble beginnings in the 3d industry and Art, forced me to take care of myself to learn self-taught, an attitude that has accustomed me to be in constant renovation of knowledge. In my adolescence I began a quest to prove my value to the world, with some very popular virals in the early 2000s, which turned me into a professional in gaming industry, one decade ago.
I started as 3D artist-junior at one of the reference companies of mobile gaming, evolving to Art Director of AAA-Games in less than 5 years.
My first promotion came thanks to the official license of one of the most successful films of all time, from one of my favorite filmmakers, James Cameron. That allowed me to prove that I could face the setbacks, solve the problems, lead an art team and as bonus, be part of the team responsible for creating the first 3D Sandbox-Openworld level on iPhone ever.
My first project as a lead artist was crazy. We have to create a game for iPhone 3 that would compete with one of the biggest PS3 licenses. Unfortunately for us: for mobile, with a small team, closed budget and a record time. The success on that insane experience promoted me to Art Director with an even greater challenge: Another Hollywood blockbuster license, from another of my favorite filmmakers, Steven Spielberg.
After so many demanding projects. I decided to plan my leaving, fleeing the stress of the creation of AAA-Games and excited to create personal projects, after all the experience learned. The company tried to motivate me to stay, creating an exclusive career for me, as a I+D Technical Artist, offering the opportunity to create my own levels and technical Demos, outside the pressure of the production team.
But finally, accumulating too much tiredness, fed up with the "game of thrones" of such a great company, and with the beginning of the Virtual Reality revolution nearby (possibly my greatest vocation). I decided to leave and continue, alone, the inner quest that took me there.
After a sabbatical year ordering my personal projects, I started with the creation of "hiPolygon", my own VR company. The work of those months led me to split in the first edition of GameBCN, the first, incubator business, created exclusively for video games in Barcelona. My company was selected as one of the finalists. However, I rejected the offer to participate in its financing, after having learned enough to know that I am more comfortable being an experienced rebel artist, than as a financial novice, who prefers to remain honest.
Nowadays I'm struggling to create my own VR content company, at the same time that I self-finance my vocation and ideas, sharing my knowledge as professor in one of the official and most prestigious Videogame-Master and Videogame-School in Barcelona (Spain). Being in permanent contact with young people with fresh enthusiasm is for me a daily motivation and a constant load of energy.
At present, the road to my future is more erased than it was in my adolescence. However, try to find the realization, success and motivation in pre-established paths, created for mass consumption, makes you understand that the road has to be erased completely, to be able to trace it from scratch, in the desired direction.